Our technology stack enables browser-based crowd simulation solutions in your 2D or 3D geospatial environment.
Blog

Embracing the Unity3D pipeline and our WebAssembly-based software development, we managed to bring SimCrowds’ simulation and visualization technology to the browser. We enabled the visualization of more than 30000 animated characters with a framerate of 60fps in a browser with 4K resolution, including the complete crowd simulation to let them navigate in a virtual environment.

In this part of our posts on innovative UX solutions, we dive into the world of statistics. SimCrowds offers a comprehensive overview of statistical insights, ensuring that you can fine-tune your simulation.

We’re excited to introduce a global system that links our building blocks in SimCrowds: Flow Groups. They allow you to create a diverse and realistic crowd without the need to set individual values for each pedestrian.

Following our exploration of Queues and multi-Queues in SimCrowds, we continue our journey into the world of modeling crowd simulations by introducing another powerful feature: Passageways.

Optimizing Crowd Flow with SimCrowds In our ongoing exploration of the user experience (UX) design in SimCrowds, we continue to show you the innovative features that make our crowd simulation software an intuitive and powerful tool. This time, we will introduce you to one of our latest additions: Queues and multi-Queues.
