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Running 30 000 animated characters at 60fps in 4K with Unity WebGL image

Running 30 000 animated characters at 60fps in 4K with Unity WebGL

Embracing the Unity3D pipeline and our WebAssembly-based software development, we managed to bring SimCrowds’ simulation and visualization technology to the browser. We enabled the visualization of more than 30000 animated characters with a framerate of 60fps in a browser with 4K resolution, including the complete crowd simulation to let them navigate in a virtual environment.

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Optimizing Crowd Flow in SimCrowds: the Queue block image

Optimizing Crowd Flow in SimCrowds: the Queue block

Optimizing Crowd Flow with SimCrowds In our ongoing exploration of the user experience (UX) design in SimCrowds, we continue to show you the innovative features that make our crowd simulation software an intuitive and powerful tool. This time, we will introduce you to one of our latest additions: Queues and multi-Queues.

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