Our CEO, Roland gave a talk titled “From Mesh to Masses: On Simulations, Digital Twins, and AI” during a knowledge session hosted by de Ruimteschepper, in collaboration with AI-InfraSolutions and Kavel 10.
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uCrowds has integrated their TerraCrowds engine into Unreal Engine 5.5. Roland Geraerts will present the plugin in the upcoming Epic Fest.

Over the past months, we’ve had the unique opportunity to contribute to the Fieldlab IGV SAIL 2025 initiative — a collaborative project focused on future-proof crowd management for one of the Netherlands’ largest public events.

What an insightful week! We’re energized after joining the Dutch trade mission to the US and Mexico, gearing up for the FIFA World Cup 2026.

Today’s Remembrance Day (Dodenherdenking) in City of Amsterdam was not only a moment of deep collective remembrance, but also an opportunity to quietly test innovations that support public safety behind the scenes.

We are proud to announce our strategic collaboration with Crowdcom BV – a leader in crowd data and analytics for major events across the Netherlands.
