We’re excited to announce TerraCrowds, our high-performance and high-quality crowd simulation plugin for Unreal Engine 5.5. Designed for speed, realism, and scalability, TerraCrowds enables real-time simulation and visualization of massive agent populations in complex environments.
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Upcoming talk at NATO MSG-238 Workshop. We will give a talk at the MSG-238 19th Workshop on Commercial Technologies and Games for Use in NATO and Nations, entitled: Simulating millions: scalable pattern-of-life engines for dual-use applications.

After 10 years, SAIL Amsterdam is finally back! Over the next five days, the City of Amsterdam will welcome more than 2 million visitors, hundreds of ships, and a tightly coordinated program of 200+ events, making it Europe’s largest free public event.

We’re thrilled to share how our crowd simulations are being used for the Vierdaagsefeesten in Nijmegen, one of the Netherlands’ largest freely accessible events!

uCrowds will contribute to the INVISE project, a collaboration with the Netherlands Institute for Public Safety (NIPV) and the Amsterdam-Amstelland Safety Region. The project focuses on the development of digital twins—virtual replicas of real-world environments that help predict how people behave during large events and in crisis situations.

At uCrowds, we’re proud to contribute to the IGV Fieldlab SAIL by providing real-time crowd simulation insights during the “Feestje op de Ring” – a highlight event celebrating 750 years of Amsterdam.
