LONDON, UK — Bohemia Interactive Simulations (BISim™) and uCrowds have enabled massive crowd simulation in VBS4 through an integration with TerraCrowds®, which provides predictable crowd simulations with best-in-class performance.
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We’ve enhanced our crowd simulation engine to handle an astounding 100,000 pedestrians.
Our technology stack enables browser-based crowd simulation solutions in your 2D or 3D geospatial environment.
Embracing the Unity3D pipeline and our WebAssembly-based software development, we managed to bring SimCrowds' simulation and visualization technology to the browser.
In this part of our posts on innovative UX solutions, we dive into the world of statistics.
We’re excited to introduce a global system that links our building blocks in SimCrowds: Flow Groups.