Our ambition is to contribute to a safer and more pleasant world.
Features of the engineWe made a high-quality product and our code is very clean, tested, and well documented.
Complex environmentsThe crowd simulation engine supports 2D environments as well as large 3D multi-layered environments, such as train stations or complex buildings.
Efficient simulationThe engine facilitates real-time simulation of 50.000 individually controlled agents (on a fast PC). Moreover, it supports more than 1 million agents on one PC (not in real-time).
Changing environmentsThe engine supports real-time changes in the environment.
Advanced behavioursThe engine supports advanced behaviors, including social groups, realistic collision avoidance, flowing behaviours and route changes when it is getting crowded.
Continuous developmentsThe engine is supported by Utrecht University by many staff members and students. Output from new research is continuously added to the engine.
We have carried out several projects, including crowd-flow optimizations, evacuation studies, and AR studies. Click on the images below for more information.
uCrowds is founded by Eric de Wilde (COO) and Roland Geraerts (CTO).
Our team is supplemented by Yiran Zhao (software developer), and many students from Utrecht University.
We are currently looking for a marketing / commercial student, see the corresponding vacancy. Soon, more vacancies will follow.
Eric de WildeCOO
Yiran ZhaoSoftware developer